This provides a cheap way to add hit points to a creep. No effect other than the 100 hit points all body parts add. Restores 12 hit points/tick at short range (1 tile) or 4 hits/tick at a distance (up to 3 tiles). Short-ranged attack (1 tile).Īttacks a target creep/structure. Weighs nothing when empty.Īttacks a target creep/structure. Consumes 0.01 energy/hit repaired, rounded up to the nearest whole number. Builds the designated structure at a construction site, at 5 points/tick, consuming 1 energy/point. Gathers 2 energy/tick.Ĭonstructs a target structure. Each part has weight, which increases creep fatigue as it traverses terrain tiles, with the exception of the MOVE module the more parts a creep bears, the more difficult it is for it to move. These components each provide the creeps with 100 hit points and a corresponding ability. Creeps are composed of a sequence of one to fifty of the seven different body parts.
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